Thanks to Susan Foreman, we have a persistent mana accelerant across every single game.
That changes things, and it certainly changes them for the better! Taking up that many slots is a pretty big cost when it comes to deck construction. A high concentration of two-mana ramp spells makes it trivial to routinely cast your commander on turn three across most games.
Longtime fans of the Commander Corner might remember how much I love commanders that cost four mana. You’ve read the title, you know why we’re here, so let’s get into it! Welcome back to the Commander Corner, and today we’re building a deck around… On this week’s Commander Corner we’re covering a duo that will let you politic your way out of danger using only a little bit of bribery and extortion.